Introduction.
XLRstats is a statistics generation and publication plugin for the BigBrotherBot,
short B3. So it is not a standalone programm, it's a plugin for the platform
and game independant administration facility for online games called B3
(more information about B3 can be found at www.bigbrotherbot.com)
As a gamer you should not have to worry about how this works exactly, you
would only have to know how to interpret the statistics, what is in there,
what's not and why it's not in there.
XLRstats is a REAL-TIME statistics plugin. It keeps track of the
actual status on our gameserver(s) right up to the point you press
the link on the website or refresh the page!
The main page.
At the main page you'll find the search facility, the top lists and the awardwinners
The top lists contain the names off the die-hard (regularly playing) gamers
that have achieved the highest rates for the list. For example, the 'top
list - kills' contains the gamers with the highest killcount on our server.
To win a spot in one of the toplists you need a minimum in rounds or kills
before you are elligable for a spot. The exact number can be read in the
bottom of each table, if extra information for the table is available you'll
find it there. That goes for each table in the stats! Last but not least,
the awards are a collection of highest counts for specific achievements.
They speak for themselves.
The Player, Map and Weaponpages.
If you click on a playername, a mapname or a weaponname you will see a page
with all available stats for that specific player or item. In other words,
a playerpage will show you the stats for that specific player. Same goes
for mappages and weaponpages.
Available info.
Most columns in the statstables speak for themselves. For example: kills shows
you the number of kills made, and rounds the number of rounds played... simple
as that. Two colums might need a little extra explanation though.
Ratio.
The ratio is only available for players. It is the number of kills devided
by the number of deaths. So if you kill 10 players, and get shot 10 times,
your ratio is 1. Hence, a ratio higher than 1 is a good thing (more kills
than deaths), and a ratio between 0 and 1 indicates that you need some practice
(more deaths than kills).
Skill.
Skill is a complicated thing. In XLRstats it indicates your actual level of
how good you are. Our basic skillcalculation formula is taken from the scientific
method used in more online competitions like chess and online tacticall games.
Because this game is not exactly chess we had to modify it so it works for
our game. We've added penalties and weaponmodifiers so there is a way to
include them in the calculation. We also added a team-work factor in the
calculation to award teamplay. Your skill increases when you kill, it decreases
when you die. Keep the next things in mind when playing for skill:
- Extra skillpoints are received when:
- you kill a player with a better skill than yourself
- you kill with a difficult weapon like a pistol, rifle or
by bashing an opponent
- Extra skillpoints are deducted (you receive a skillpenalty) when:
- you kill a teammate
- you fall from a roof
Basicly skill is calculated after each kill or death. After a bad
day your skill would be down significantly, while on a good day your
skill might go up to the point where you show up in the top list
- skill. Common sence is the main thing, if you choose the team that
has a hard time winning, you have better chances on improving your
skill, because the skilled players are probably in the opposite team,
and killing them gives you extra skillpoints! On the other hand,
if you are number 1 on the skill ranking, you will not be able to
earn extra skillpoints. Simply because there is no one better than
you! You will have to defend your position without the possibility
to receive extra points Choose your weapon carefully, killing with
a thompson or MP-40 (typicall spraying weapons) will make you improve
less on skill, while setting guns to semi will give you more skillpoints.
More on weaponmodifiers in the next chapter.
Weaponmodifiers.
As you might have read in the previous chapter we included a weapon modifier
for each weapon. Based on the policy of the gameserver running the plugin,
it multiplies skillimprovement or skilldeduction with a factor configurable
in the plugin itself. Printing the different factors is not possible, simply
because each serveradmin can set these modifiers in the config. With a default
install it would be wise to switch an automatic rifle to semi (usually with
the m-key ingame) simply because it would add more to your skill. Also a
pistol and bashing an opponent gives better increase of skill.
Finally.
Playing for stats is a fun addition to the game, if you keep skillfactors under
consideration you'll improve not only in our stats, but also when playing
on other servers. If you've read between the written lines, you'll know what
the gamingcommunity is about. All negative behaviour has negative influence
on your skill.
Back to the stats.
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